Living Mystara: Red Arrow, Black Shield
A Timeline of Mystara
The Record of Events, as intimated through the divinations of scholars, and the emerging sciences of this approaching age of reason
AC 1197, Gallidox Publishing House of Darokin
B.C 200,000- the Brute-men, hominid hunter-gatherers of the Skotharian continent, are producing flake stone tools and monochromatic cave art.
B.C. 75,000- Brute-men have been largely subsumed, either out-competed or interbred to extinction, by the smaller hominid race from the Southern regions of present-day Tangor, the first Homo Sapiens. Though physically smaller, these people are highly adaptive and have followed large deer and auroch, massive ancestors of the buffalo, into the interior of Skothar. At this point, the collective separates, with
B.C. 50,000- The Northians split in two.
B.C. 45,000- One group of Northians settle in central Skothar (now the Steppes of Jen) and become the Skotharians or Proto-Oltecs.
B.C. 40,000- The other Northian group reaches Brun. They are the Brunians.
B.C. 35,000- First Proto-Oltec migration reaches the Brunian shores of the Sea of Dread through Alphatia. They will be joined by other two migrations during the next 20,000 years.
B.C. 15,000- Among the Skotharians, the Caucasoid Ahonians have traveled as far North as the present day Vales. that settle the Northmost regions of modern-day Netsun; the Gleannfír, or Vale Men, who come to inhabit the Vale Lands of modern West-central Skothar, and the
B.C. 12,000- Lhomar tribes settle in the Southern Skothar region
B.C. 7,000- the Lhomarian empire comes to an end as the home island sinks. Many surviving tablets bearing only a single word, “Carnifex”, or literally “those who deliver the rent flesh”, allude to the fate of the first true human empire.
B.C. 5,000- The Ahonians found the First Thonian Empire.
B.C. 4,250- Blackmoor is founded in Eastern Skothar by a Thonian expeditionary force.
B.C. 3,800- The War of the Dragonlord. Blackmoor takes on the Chromatic Dragon Empire. With the construction of a powerful Technomantic suit of armor, the Dragonlord leads Blackmoor into a war of attrition with the Empire. The Armor of the Dragonlord is later hidden away in what will become the Sylvan Realm.
B.C. 3,000- The End of the Second Age of Magic; The Great Rain of Fire Destroys the Empire of Blackmoor. Year 0 After the Rain (AR).
B.C. 2800- Skandaharians in Norwold travel to Brun, becoming the distinct tribes of the Thantalians.
B.C. 2550-Remaining Norwold Skandaharians have developed into the fair-skinned, blond-haired Antalians.
B.C. 2300- Post-Blackmoor Mystara is in a Second Classical Age- the Nithian Kingdom and Taymora in South and Eastern Brun, respectively; the reformed “New” Thonian Empire in Westen Skothar; the vast confederation of Tangor tribes in Southern Skothar, the Dwarven-Gnomish Enclave of the Shimmering Lands in Northeast Brun. The Elven protectorates of Vulcania in Southern Davanis and the Sylvan Realm in Far Western Brun; the monstrous realms of Izond and Orcshead in Northern Davania and Southwestern Brun, and the Four Serpent Kingdoms of North Davania.
B.C. 1,800- Legends Say: Refugees of various Draconian territories in the North, fleeing the effects of the Rain, make an alliance with the Great One to create a protectorate for them in exchange for guardianship over the peoples of the new land. Transplanted races from the mainland are deposited by the Great Preserver Ka, an ally of TGO, on the island as an above ground sanctuary. The dwarves of that first generation discover the land to be highly morphic and use Geomancy to “grow” the city-fortress of Kol’Karak, the Stone-Wall. Dragon guardians watch each of the four mountain chains that surround the center land mass. The island, built up from the sea floor and off the Western-most lands of Ochalea, comes to be known as Nogard.
B.C. 1500- Natural disasters, earthquakes and a volcanic eruption break the Southern edge of Brun into the Sea of Steam, sinking the great city of Tahmoraz and much of Taymora.
B.C. 1000- the Alphatian Landfall. Escaping the destruction of their planet, the death throes of the War of Air and Fire, Alphatian ships traverse the Astral gulf and arrive on Mystara. They claim the vast island chain between Brun and Skothar.
B.C. 700- the Late Kingdom era of Nithia, often called the Dark Age. By this point, political schism has divided the empire into the West, or Light Nithia, still revering Ra Horahktay and the cosmic philosophy of Maat, and Eastern Nithia, embracing the worship of the primal chaos, epitomized by the Nytr, Set (Thanatos). Both sides use, and abuse, the awesome magics of the pyramids, the per nytr (house of power), to attempt to gain the mastery over each other.
B.C. 500- The academically accepted end of the Nithian Empire, whose pyramidine ruins still cover the Ylari desert; ancient Nithian outposts and necropolises still exist in Skothar, the Savage Coasts and even far to the North.
A.C. 0- The First Emperor of Thyatis is crowned.
A.C. 860- the airship Princess Ark is constructed in Haaken, captained by Prince Haldemar of Alphatia. It’s reported travels take it across the entire face of Brun, to the so-called “Hollow World” at the center of the planet, to the stars, and even across time itself. These are widely disavowed as Alphatian propaganda stories.
A.C. 900- Traladara’s families are subjugated by the Thyatian Legion. Traladara becomes a Thyatian domain, it’s capital moved from Marlinev in the South to Specularum, in the country’s Southern interior.
AC 970- Stephen Karameikos III, sheared after the traditions of Traldar at his coming of age, soldier and famed adventurer amongst the huntsmen and Callari Elves of the deep woods of Radlebb and Dymrak, emphatically surrenders his holdings in the Thyatian state of Machetos, in exchange for the governance of the Traladaran domain. He shortly weds Olivia Promethican, whose shrewd but maternal politics transform the new realm of Karameikos.
A.C. 1006- The conflict called the Wrath of the Immortals, affecting the entire planet; Alphatia and Thyatis drag most of the world into a devastating global war.
A.C. 1006- Alfheim is besieged and conquered by Shadow Elves from the subterranean nation of Aengmar. The royal family and other survivors escape, and are taken in by Elven communities in Glantri, Darokin, Wendar, and the deep forests of Karameikos.
A.C. 1006- Hule, now united with its sister desert nation of Sindh, attacks the Known World and Savage Coast simultaneously. The divine leader of these “Nomads” is called simply the Master, whose reputed longevity has had him leading the repressed peoples of Hule since antiquity. A desperate Españan alliance of the city-states and Savage baronies stymies the Master in the West, while the Western Defense League of Karameikos, Rockhome, Darokin, Ylaruam, Ierendi, the 5 Shires and Minrothad hammer his invasion force in the East. It is the last time the Sindhi-Hulean threat will ever be handled so efficiently.
A.C. 1006- drawn by the defeated Master’s parting curse upon the East as he retreats to Hule, a meteor strikes Glantri. The obliterated countryside around the crater comes to be occupied by a colony of demi humans and monsters under King Thar, the Orc ruler of the Broken Lands. He is ultimately usurped by a local leader, Kol, a deformed “beast-man”. The country is christened New Kolland, and Kol takes the title King Kol I. New Kolland sues for inclusion in the Principalities, and is almost immediately engaged by the Elven Glantri state of Belcadiz.
A.C. 1009- A reported Glantrian “domesday weapon” is activated. Magic ceases to function worldwide for an entire week:
•Many skyships and floating magical constructs crash around Glantri, Haaken, Alphatia, Rockhome, and Heldann.
•Many who have used spells or potions to hold off time begin to rapidly accelerate to their proper biological ages.
•Powerful spell fields and enchantments protecting entire realms and regions fail, leaving them open to enemy attacks.
•Fiends and Extraplanar beings held at bay by containment magicks or trapped in items are freed to cause mayhem.
•Cultures wholly dependent upon magicks for basic utilities, such as Glantri, Herath, and Alphatia, are crippled.
A.C. 1009- Glantri’s capital is laid waste by 1,000 Alphatian mages seeking the source of the Radiance, when (assumedly) the Glantrian “Domesday Weapon” is once again activated. Volcanic upheaval, hurricanes and earthquakes obliterate Alphatia, whose Western-most islands survive the destruction. Etienne D’Ambreville vanishes in the tumult of these last, disastrous days, and Empress Eriadna of Alphatia is presumed lost along with all the citizenry of mainland Alphatia, some 4,000,000 people.
A.C 1012- banding together under the surviving brother of Empress Eriadna, the Alphatian satellite states and surviving islands create the New Alphatian Confederate Empire, NACE. Ionace becomes the capital of the new confederacy.
A.C. 1014- Thar leads the humanoids of Orcus Rex on the doomed Darokin Invasion. Thar is lost, presumed dead, and 2/3 of the invading force perish in the effort.
A.C. 1014- Alebane leads a great migration from the humanoid lands of Thar called the Seeking of the Blue Blade; it is named for the legendary weapon of humanoid myth, and a humanoid parable for seeking the unattainable.
AC 1015- strapped for cash following the war, the Ierendian tourist board sells some of its resort properties to interested nations. The 5 Shires curiously purchases a small tract in the island chain. A Sindian caliph purchases a large portion of the Safari Isles and almost immediately, construction begins of a shipyard and dry dock. Darokinian agents are immediately watching the buildup with concern.
AC 1017- a shadow construct, christened Sable Tower, or the Tower of Doom, appears in the Broken Lands in the South of Glantri. It’s creator, the lich Deimos, begins waves of monstrous attacks against neighboring Darokin. The Heroes of Darokin, a party of adventurers led by the warrior Krassus, defeat the Lich and bring down the tower.
A.C. 1019- Bargle the Infamous turns up in the Floating Gnome City of Serraine accompanied by a private army, attempting to learn the Blackmoorian secrets of its construction, then crash it into the ground. A group of heroes from the surface defeat (but fail to apprehend) the slippery wizard.
A.C. 1019- “The Shadow over Mystara” event; the Mother of Night Dragons, a Red Wyrmm named Synn, reveals herself as the master of Deimos and eminent ruler of the continent. She desires to summon a powerful entropic fiend with the stolen energies of the Radiance, the hidden source of Glantri’s magic. The Heroes of Glantri, with new additions, and the aide of Dwarven airships out of Rockhome, ultimately defeat Synn.
A.C. 1019- The Knights of Heldann are divided by the Meister Dammurang, the internal strife between hochmeisters Anna Von Hendriks and ___ for the leadership of the Order. The Freebuilders use this conflict to secretly amass support for independence, drawing vassals from every branch of the military into the fold. The Wolves of the Altenwald produce the last surviving heir of the Haldis throne, Fredek Haraldson.
A.C. 1020- The Articles of Unity bring the Savage Baronies and city-states together as a single country, the Españan Confederation, later the Holy Españan Empire. A band of heroes out of Eusdria are the unsung heroes of the unification.
A.C. 1020- To shore up their borders and consolidate their power, Darokin moves with its Wendarian and Belcadiz Elven allies against the humanoids of the broken lands. An ‘all-out war’ between humans and humanoids spills into the neighboring 5 Shires, Glantri (via New Kolland and King Kol I’s involvement against King Thar’s incumbency), and Karameikos (the creation of the humanoid refuge nation of Grumnsh in the Alton Tepes Mountains).
A.C. 1020- the migrant tribes of Thar are unified by the recovery of the legendary blue blade from the subterranean Orc city of Oenkmar. The Blue Horde is formed under the leaders of the various tribes, orc, troll, goblin, gnoll, ogre, kobold, and giant. It is the greatest assembled horde of modern history, numbering in the hundreds of thousands. The wielder of the blade and de facto ruler of the Blue Horde is the lich-like high priest of Oenkmar and Chosen of the Winged Serpent, Xilichtli.
A.C. 1025- the first documented worship of an Orc immortal of renewal and repentance, Grishnag of the New Dawn. The faith splinters into three main factions in the ensuing centuries; the mystery cult of the prophet Ishnók the penitent, the New Dawn Temple of Lord Grishnag (the main vehicle) and the Order of the Third Eye, a fanatical order of paladins with an “Immortal Seer” reborn each generation to lead them. Each carries its own version of the Axe of Dawn, and claims greater authenticity than the others.
A.C. 1025- Tribes of orcs, goblin kin, trolls, and ogres, escaping the Kolland-Thar War in Glantri, form the curious town of Bloodbarrow in the Cruth Mountains.
A.C. 1025- The War of the Third Eye between Karameikos and the new demi-human nation of Grummnsh. A group of adventurers called the Mavericks ultimately defeat the common enemy of both sides, calling himself the Acolyte, establishing a tenuous truce.
A.C. 1029- “Mist-Fall” event occurs across much of the planet. Undead and “dark forces” are mustered and appear in greater numbers across the planet, lead by an unknown outside force. The event lasts a full six months, culminating in mass consecrations, religious revivals, and heightened immortal worship. Atheist ur-priest cults also see a return to prominence. The School of Necromancy in Glantri is one of the few organizations aware of what is really happening, and is given any and all necessary resources and powers by the Wizard-Princes to keep Glantri safe through the event, until the “Near-Ethereal” source of the activity recedes early in AC 1030.
A.C. 1029- Queen Adriana I of Karameikos is assassinated. The Veiled Society is largely suspected. Stephen’s two surviving children, Lord Protector Prince Valen and Royal Minister Justin, vie with each other, and the again-sundered Church, for the crown. “The Brothers’ War” is a stalemate of political maneuvering and duplicity that furthers the schism between the nationalist Traladarans and expansionistic Thyatians. Prince Valen’s Thyatian supporters (the same families of those corrupt officials that fled Thyatis during the events preceding the WOTI) have had a puppet party in the courts of Karameikos for some time, the Thyatian Construction of National Unity party, or Thyacosians. This party begins altering the political landscape of Karameikos during the Crownless Years.
A.C. 1029- Victor Hyraksos, Adriana’s widower, takes up the office of Steward upon the Lavvenstag’s approval. meanwhile Stephen’s widow, Queen Mother Olivia I, grooms young Prince Lucien, Adriana and Victor’s son, for the throne, dismissing her two petty sons. An incensed Valen and Justin turn each to their supporters and begin a series of civil and ecumenical reprisals against one another; the Order of the Griffon’s policing cracks down on the often untaxed, poorer ascetic orders of the Halivites in Kelvin, the center of the Order. In return, the Church of Traldar levels heavy traveling tributes via the Duke’s Road on trade guilds whose officials are of the CoK.
A.C. 1029- capitalizing on a weak throne and weaker border patrols, the Iron Ring Slavers, and specifically the cult of the immortal slavemaster Leptar, return to prominence in Karameikos under the dwarf master Kord Doombringer.
A.C. 1035- A Blackmoor descendant and technomancer, Andreas Sephnis “Ronin”, attempts to unmake all magic using an ancient Blackmoor weapon. With the aide of agents representing most of the Known World, the Mavericks defeat Sephnis as he attempts to travel back in time and prevent the Rain of Fire. History is altered by Sephnis’ tampering in as of yet unrealized ways.
A.C. 1045- the Verdunite Corsair Affair, a largely sea-based conflict between Karameikos, Alfheim-in-Exile, Minrothad, and the radical organizations E.L.F. (Elven Liberation Front) and Alfheim Crusaders. Elven court documents and correspondence, hidden away on Alfsisle since Canolborath fell, are the prize of an attack on the Minrothadi island. Traitors involved in the Elf nation’s fall to Aengmar are revealed by these documents, and the first signs of anti-Elven sentiment surface in the Civilized South’s politics. The Ravenwood Accord is passed by the Thyacosian councilman of the same name, Mordent Raven-wood, to declare the members of E.L.F., the Crusadors, and any other “radical” organization as non-citizens and not entitled to the rights or protections of their sovereign nations.
A.C. 1150- The King of the Northern Reaches and his son both perish. This death of King Maramet puts Vestland in turmoil. The Sorona Crown of Forsetta is also lost.
AC 1150- Godswar of the Vanir. Sodjerford degenerates into civil war, as ice Giants of Norwold and white dragons of the Wyrmsteeth Range ravage the Northmost Reaches. The Thyatian Legion is called by Ostland and Vestland to put down the insurrection, and ultimately fails and must withdraw from its provinces. The Heldann order, whose The Cult of Hel capitalizes on the chaos to put its despotic rulers in place. Ultimately, a hero calling himself the “Wotan” (the wiseman and healer aspect of the Aesir Odin) appeared carrying the legendary spear Gungnir, and uniting the 3 realms under the Yggdrasil Throne.
A.C. 1166- The Thyacosian party, the thinly veiled puppet apparatus of Hattian nationalism and anti-Milenialism (and by proxy Traldar) during the Crownless Years and Brothers’ Wars, comes into full ruling power in Karameikos. It dissolves the Lavvenstag’s general assembly and places private forces in the capital, forcing Steward Devon Hyraksos’ abdication, ending the Hyraksos stewardship. The country becomes a fascist state, named for the party. While the counsel of Thyatian outcast nobles plunders the coffers of old Karameikos, the rest of the country outside the capital retains its baronies and independent city-states. Elven citizenship and property is gradually revoked in accordance with the xenophobic Ravenwood Act, non-noble Traladarans become second-class citizens in Specularum, and the Crown of Karameikos goes into hiding after a brief and bitter attempt at reclamation. The County of Marlinev, in direct lineage from Lady Magda of the Grand Duchy Era, continues uninterrupted (and unconcerned with the plights of the people) in the South. Kelvin becomes a papal protectorate of the Church of Karameikos and it’s Templars, the Order of the Griffon. Many of the other baronies continue on more or less the same, though they are on their own without a strong government in Mirros/Specularum.
A.C. 1166- The Traldar Rebellion, in the North of Thyacosia. The regime ultimately puts down the civilian revolt, as the clerical magic of the Cult of Halav ceases to function.
A.C. 1198- The Second Traldar Rebellion, between the Traladaran people, this time with the aide of the loyalists of the crown of Karameikos, and the Thyacosian Regime.
A.C. 1198- The Order of the Griffin, the knights errant of the Old Church of Karameikos, defect from Thyacosia to the Crown Loyalists. They bring the old wealth and hoarded resources of the Church with them.
A.C. 1199- Sindian ships begin a buildup along the Serpent Peninsula. Sindian financiers begin to entertain pulling away from Thyacosia as the war continues into its second year of stalemate. In an attempt to win them back, the Thyacosian Air Force makes a desperate maneuver; it attempts to skirt the Loyalist-held Dymrak-Radlebb Forests in the center of Karameikos, and attack the rebel strongholds in Threshold, Kelvin, and Riverfork. The disastrous Battle of Kelvin sees 1/3 of the Thyacosian fleet destroyed by Gnome artillery. River fork and Threshold are never reached by the bombing run. The tide begins to turn in favor of the vastly outnumbered Loyalists. Other nations in the Known World, chiefly Darokin and Minrothad, begin putting political plans in motion for a restored Karameikos. Some, like the Kingdom of Alfheim in Exile, whose royal family was given asylum by King Stephen, have taken a more direct approach; no Thyacosian soldier has crossed the Radlebb/Dymrak “Kalenbram”, or the Green Wall, which bisects the country, since the war’s beginning.
A.C. 1199- The event in Glantri called the Radiant Dusk corresponds to the depowering of magic across the planet. Spells above the 5th level simply will not function without either a physical toll on the caster or energy from a magical focus. Prince Drachenfels declares this the beginning of a “new draconic era.” Strange users of what they call ‘mind magic’ begin appearing around Brun and especially in the Mageocracy. Clerical fringe groups also begin to reappear in greater numbers, their magics seemingly uneffected by the Dusk.
A.C. 1199- Demi-humans from out of Kolland, lacking their king, resume attacks against the weakened Belcadiz Principality, whose most powerful defensive spells fail in the fallout of the Radiant Dusk.
A.C. 1199- Internal conflicts break out in Glantri’s Academe d’Magick; the School of Necromancy attacks the School of Witchcraft with undead and flesh constructs. A drolem seemingly kills the high wizardress of witchcraft in the midst of an arcane duel. This creature’s existence puts the School of Dracomancy on the side of the School of Witchcraft against the School of Necromancy. Drachenfels uses his order’s secret psionic weapon, “draconic ESP”, to find the creators of this abomination to Dragonkind.
A.C. 1199- Agents of Hule, brandishing firearms, turn up in many states along the border of the Known World and the East. They are giving these new weapons, and the teachings of their Master, to those who will ride with the Desert Nomads. Darokin likewise begins sending agents into Hule and the Sindian regions, fearing the Hulean exchanges are the planting of skirmishers and sleepers for an invasion.
A.C. 1199- The ancient Marlinev family estate, still said to be haunted by its Matriarch Lady Magda, is the site of a meeting between the most powerful families in Traladara. With Familialteste, the governing body of the families, obviously purchased by Thyatian interests, the families themselves will decide where their loyalties now lie in the Karameikan civil war.
AC 1199- An earthquake rocks the City of Vega in the Known World. When the dust clears, many of the population, both “smooth skins” and “demis”, show reddened flesh and horrible deformities. An organization from the West, the Order of the Flame, declares that the Red Curse has spread, and activates agents in and around Vega. A mysterious mine appears in the South-eastern corner of Vega and begins to produce the magical, red metal ore, Cinnabryl, to counter the affliction.
AC 1200- An army of Desert Nomads, preceded by Tharian Orc skirmishers and bearing the Hand of the nation of Hule, decimate the Darokin border city of Akesoli. At the same time, Hule renews diplomatic envoys to the neighboring countries and sues for an appeasement of war if left to Darokin.
AC 1200- B.O.T.O.N. destroys the Westworks of the Solar Temple of Ixion in Vega, exposing Western smuggling efforts to bring smoke-powder and firearms into the city through the church. The shadowy group also simultaneously
- Ispanian ex-pats among the Foreign Quarter beseach the Inquisition of Narvaez from the Holy Empire to restore true faith and order. A group of Witch-Hunters under the Inquisitor Don Castillo Juanez (de Tribunal del Santo Oficio de la Inquisición de Narvaez) arrive with an official bull from the Bishopric, giving him full authority within the laws of Vega, to restore the faith and expunge heretical elements.